My team is 2-1 so far using this offensive philosophy. We have crushed 2 opponents, and then lost to a team where we just couldn't do anything on offense. We are in a 9-11 year old league, and my team is made up of all 9 year olds, so we are the youngest. We have some good athletes though and had gone undefeated the prior 2 seasons in the 6-8 year old league. We switched to this system though because we ran 90% of the time in the younger league and needed more passing (we basically just ran crosses and scissors in the younger division). All in all, this is a great offensive system. Thanks to Koolaid for posting it and everybody else that has commented on it. I tried using playcards like Chip Kelly does in order to send in plays. The kids loved it, but, honestly, it is a pain for me as the coach (and it took a long time to create them using powerpoint and poster board). Finding the card to call the play is a pain, and it took too long. I've kept the cards for some plays, but I signal in the basic ones (Razor, Laser, Bubbles, etc.). I used hand signals instead of numbers so the other teams can't pick up on it as easily. As for a good extra point play, our most successful play is one I call Laser No Yo-Yo. We line up in Tight, fake the Laser (so it's a play action pass) and then pass to the Y who runs a 7-8 yd out (Y out is the Yo-Yo). It works 90% of the time. The Z runs inside and picks the insider defenders, making it easier for Y to be open on the right side. You could run this for 10 yards as well, just make sure Y runs a 10 yd out. I've added a couple of plays that were not in the original playbook but work well (I won't talk about the ones that haven't worked). The first is one I call Zebra. It's essentially an end around to Z. We line up in X Over with the Z spread out wide. Z goes in motion, and then the QB calls hut before Z gets to him and hands off to Z. It works well because Z is almost at full speed when getting the hand-off. He's usually able to turn the corner and get outside for a big gain. I also run it to the other side and call it X-Ray (so it's run out of Z Over). I also run a Zebra Ghost, which is a play-action pass play. We line up in X Over and fake the Zebra. The Y runs a 10 yd out to the right, the X runs a post deep and the RB swings out to right side. It kind of creates a Flood on the right. In the game that we lost, we just couldn't do anything on offense. We could not run the football because the other team tackled very well and our guys just didn't make anybody miss. We tried some bubbles early and didn't complete them due to poor passes. The defense then adjust to them, and would line up in tight man, then jump the route and tip or deflect any Bubbles that we tried. We then tried the Bubble Go's but just couldn't execute them (WRs dropped a couple of passes and QBs threw some bad balls). However, if we'd have made 1 or 2 of those plays, then we'd have probably won this game. Anyway, do you guys have any thoughts for when the defense takes away the Bubbles and you still can't run. I felt helpless because we couldn't run the football or throw the Bubbles. There wasn't much else for me to do (which is why I created the Zebra/X-Ray).