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Modified
Game & Match Play Situations
- Play tie-breakers or start each game at deuce
- Closing out a match: One player starts receiving
with a 4-1 lead
- Coming from behind: One player starts serving
down 1-4
- Playing a pusher: One player can only hit moonballs
- Coping with cheating: Each player can make
two intentional bad calls per set
- Converting games: Once at 40, must convert
the game or go back to 0
- Playing under pressure: Creative consequences—Have
two players play a tie-breaker with all other players watching,
1/2 cheering for one player and 1/2 cheering for the other with
the losing team carrying in the equipment at the end of practice.
- Must serve and volley at least once a game
- Ace wins game; double-fault loses game
- A player is given three serves per point to
increase aggressiveness with serve
- Server gets to start halfway between the service
line and the baseline (helps returner get adjusted to playing
against hard servers)
- A player is given 1 serve per point to focus
on consistency
- One player serves underhand for the other player
to work on attacking weak serves
- Groundstroke games to 7, 11, or 21—Options:
- Three balls in play before point begins (encourages consistency)
- No points awarded for hitting winners (encourages consistency)
- Players must approach the net on balls landing inside the
service line
- Bonus points awarded for winning points at the net (3 or 5
point bonus—rewards net play and closing out points)
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