by
Jason Jamison
Cooperative
Warm-Up
Players
rally with one another half court beginning from the service
line and progressing gradually to the baseline. Note the progression
as follows:
-
Service
line to service line ground stokes
- 3/4
court to 3/4 court ground strokes
-
Full-court
ground stokes
- Net
to baseline (volleys & overheads) and switch
- Serves
and Returns (see diagram below)
Variations
- Extra
player can rotate in after an error is made
- Practice
hitting cross-court and down the line.
- Allow
only one ball on the court for each two players. When a player
misses, they must hustle to get the ball.
- Play
out points with one ball in play. Whoever misses rotates out.
- Play
out points with two balls in play. Begin with two simultaneous
crosscourt rallies. Once the first error is made, the remaining
ball becomes live and is played out amongst the four players
(="One-Ball Live" Game).
Serve,
Return, and Rally (6-8 per court)
Two
teams of servers and returners compete against each other. In
Order to score a point, the server must get the ball into the
correct box and the returner must return the ball cross-court
to the server. Servers switch out after each point. Games can
be played to 7 or 11. Teams can race against each other or each
turn can be taken gradually so proper form is not compromised.
Variations
- For
more advanced players, require a serve, return and two rallies
for a point to be earned.
- Score
points for the team each time the ball crosses the net.
- Require
players to serve from singles and doubles positions.
- Divide
the service box and require certain placements or spins to be
executed.
- Have
the servers compete against the returners on the diagonal half
court.
- Have
the servers alternate with the returners after each point (works
well for larger numbers and keeps players moving).
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