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By
Coach Zapata
Pipecreek,
Texas
An
alert capable defense makes for a winning team. The ability to
make the routine play consistently is the hallmark of solid defensive
play. Defense wins! Good defense will keep a team in most games.
Defense can be taught. Spend time working on the fundamentals.
CATCHING AND THROWING!
A
good hitter, who is weak defensively, will never "knock-in"
the number of runs he "lets-in!" The designated hitter
is the exception of course. Consider playing the defensive player
ahead of the poor defender/good hitter. By minimizing defensive
errors and mistakes, you limit your opponents to only those opportunities
they earn.
Develop
your pitching staff. Pitching is considered to be 80 to 85 percent
of the defensive game. "Good pitching beats good hitting."
Develop
your catcher. A strong mentally alert catcher is necessary if
a team is to be solid defensively. The distinguishing mark of
a great receiver is his ability to catch the low ball and balls
in the dirt, to keep runners from advancing. Practice catching
low thrown balls constantly.
Develop
your short stop and second baseman. The majority of batted balls
are handled by the infield and of these, the majority is handled
by the shortstop and second baseman.
Develop
a centerfielder. The centerfielder should be the outfield quarterback.
He should take charge of the outfield. Because he must cover the
greatest amount of the territory in the outfield, he must have
the ability to "get a jump" on the ball, be fast a foot
and possess a strong throwing arm. The outfield corrects the pitcher's
mistakes and the infielder's errors.
Teach
your outfield to move at the crack of the bat. If they wait until
the infield makes a mistake to move it will be to late. Outfield
must back up the bases on ever throw.
Defensive
philosophy.
Get
one out for sure. Regardless of what happens during the course
of a play "get someone out" This is particularly true
when your team is ahead. Make the easy, routine play. Make it
consistently and under pressure. If you make the easy plays, the
hard plays will take care of themselves. Limit your opponents
to what they earn.
No
random throws. Whenever a player makes a throw where there is
little or no chance of making an out, it is considered a random
throw. The only result of a random throw is something bad.
When
a throw is made to a base, the closer a base runner is to homeplate,
the more certain you must be that there is an actual chance of
throwing the base runner out. If a throw is to be made at third
base, the defensive player should be 90 percent sure he has a
play before making a throw. Don't give your opponents an easy
unearned run by throwing the ball away when no play on the base
runner exists.
Know
the priority system of "ball then base". If you are
uncertain whether to leave the base or get the ball on a throw,
GO get the ball. If you are not involved in a play that is taking
place, cover your base. A subsequent play may develop at your
base and you must be there.
Count
your runs - know which runs are important and which runs are not.
This can be determined by counting the number of runners on base
and the batter, and determining what the score would be if they
scored. When your team is ahead in the game, don't keep your opponents
rally alive by throwing to homeplate or attempting to throw out
a base runner whose run means nothing. Throwing to third base
or home on a single to the outfield when the run is meaningless
allows the bater to advance to second base. This takes the double
play opportunity away from the infield, scores another run on
a single and keeps your opponents rally alive. Keep the double
play in order by conseding the run.
Should
I play my infield in or back? Counting your runs will help you
determine when to move the infield in. Playing the infield in
to cut off a run makes a .250 hitter a .500 hitter. It doubles
the batter's chance of getting a hit because the infielders have
less time to react. Early in the game, playing the infielders
back can be the difference between a big inning, or a one run
inning for your opponent.
Play
the infield deep with a runner on third, early in the game, when
ahead by two or more runs and when bases are loaded or if there
are runners on first and third. Go for the double play unless
runner on third is the winning run.
Play
the infield in to prevent the winning run from scoring, when you
are behind by a large score, with one out and a runner on third
base, playing the infield in is a pretty good gamble.
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